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Plate XXXVII. An early ver-
sion of a diffuse color tex-
ture for the mesh from Fig-
ure 26.8, shown in Photo-
shop.
Image courtesy Keith
Bruns.
(See also Figure
26.10.)
Plate XXXVIII. A render-
ing (in ZBrush) of the mesh
with normal map and early
diffuse color texture (from
Plate XXXVII) applied.
Im-
age courtesy Keith Bruns.
(See also Figure 26.11.)
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Plate XXXIX. Final version
of the color texture from
Plate XXXVII.
Image cour-
tesy Keith Bruns.
(See also
Figure 26.12.)
Plate XL. Rendering of the
mesh with normal map and
final color texture (from Fig-
ure 26.12) applied.
Image
courtesy Keith Bruns.
(See
also Figure 26.13.)
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Plate XLI. Shader config-
uration in Maya. The in-
terface on the right is used
to select the shader, assign
textures to shader inputs,
and set the values of non-
texture shader inputs (such
as the “Specular Color” and
“Specular Power” sliders).
The rendering on the left is
updated dynamically while
these properties are modi-
fied, enabling immediate vi-
sual feedback.
Image cour-
tesy Keith Bruns.
(See also
Figure 26.14.)
Plate XLII. The
Tableau/Polaris system
default mappings for four
visual channels according
to data type.
Image cour-
tesy Chris Stolte
(Stolte et
al., 2008),
c
2008 IEEE.
(See also Figure 27.6.)
Plate XLIII. Complex
glyphs require significant
display area so that the
encoded information can
be read.
Image courtesy
Matt Ward, created with
the SpiralGlyphics soft-
ware
(M. O. Ward, 2002).
(See also Figure 27.14.)
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Plate XLIV. Left: The standard rainbow colormap has two defects: it uses hue to denote ordering, and it is
not perceptually isolinear. (See also Figure 27.8.) Right: The structure of the same dataset is far more clear
with a colormap where monotonically increasing lightness is used to show ordering and hue is used instead
for segmenting into categorical regions. (See also Figure 27.9.)
Courtesy Bernice Rogowitz.
Plate XLV. Top: A 3D rep-
resentation of this time se-
ries dataset introduces the
problems of occlusion and
perspective distortion. Bot-
tom: The linked 2D views of
derived aggregate curves
and the calendar allow di-
rect comparison and show
more fine-grained patterns.
Image courtesy Jarke van
Wijk
(van Wijk & van Selow,
1999),
c
1999 IEEE. (See
also Figure 27.10.)
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Plate XLVI. Tarantula
shows an overview of
source code using one-
pixel lines color coded
by execution status of
a software test suite.
Image courtesy John
Stasko
(Jones et al., 2002),
c
2002 ACM, Inc. In-
cluded here by permission.
(See also Figure 27.11.)
Plate XLVII. Visual lay-
ering with size, saturation,
and brightness in the Con-
stellation system (Munzner,
2000). (See also Figure
27.12.)
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