Summary

For this chapter, we started out by introducing what the genre of real-world adventure games is and why it has become so popular. We then went into more detail on the major components that comprise the genre and how we will be covering each component in the book. After that, we introduced the sample game Foody GO that we will be building as a sample real-world adventure game. Then, we dove headfirst into installing Unity and the required dependencies for building, deploying, and testing it on your mobile device. Finally, we created the Foody GO game project and added a simple splash screen.

In the next chapter, we will continue building on the Foody GO game project and start to add mapping. However, before we add maps to our game, we will cover some basics on GPS and GIS.

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