Summary

This has been an intense chapter dedicated to building the Places scene as a venue for the player to interact with the game world mixed with some of the virtual world. We started by building the foundation of the scene. Then, we moved on to incorporating the Google Street View images as our scene backdrop in order to provide a deeper sense of real-world interaction with the game. From there, we enhanced the marker sign with photo slideshow provided by Google Places Photos and other elements, such as the name, rating, and price. Now that we gathered detailed information about the place, we added the buttons for interaction and dialogs. This gave us some extensive experience working with the Unity uGUI elements, including using layouts to stack elements. After getting the interactive elements in place, we moved on to understanding how the game mechanics of selling worked. That led us to upgrade the inventory database with new tables and CRUD methods for inventory items and the player. We then connected all the pieces together and added the Places scene to the game. Then, to get everything working together, we added a box collider to the marker so that it could be interacted with by the player in the Map scene.

We are getting close to finishing up the game, and the next chapter will take a diversion into adding multiplayer networking support for the game. Also, we will spend some additional time enhancing the game with particle and visual effects.

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