Summary

This chapter was all about fixing issues and resolving problems you may encounter in this book or during typical development. We started by looking at the first place you should always look when anything goes wrong in Unity, the Console. From there, we jumped to looking at some typical errors and warnings that may stop you cold in development. This took us into debugging and then remote debugging scripts from your code editor. This was followed by a further look at the logging capabilities in Unity, where we finished with an example of a custom log handler. This took us back to reviewing CUDLR as our local/remote console that we can connect to any platform and track log messages, or even inspect objects. Having spent so much time reviewing logging-development tools, we also looked at using Unity Analytics to capture error/exception messages when the game is released. Finally, we reviewed a list of potential issues and solutions that you may encounter while building the demo game in this book.

This ends our journey into location-based AR game development. Hopefully, you gained insights into numerous areas of game development with Unity. From here, you are encouraged to explore development in augmented reality, GIS, and other advanced features of Unity development. Furthermore, it is hoped that you take the plunge and develop your own location-based AR game.

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