Summary

Well, this certainly had to be our busiest chapter yet, and we covered several items. First, we imported the standard assets for characters, cameras, and cross-platform input. Then, we added a player character into our map scene with a camera and touch input controls. We then wrote a new script for controlling the player character with the device's compass and GPS. After that, we determined that our GPS service needed a simulation mode and a way to track GPS readings over the map. We then imported a number of updated scripts and configured those to correctly move and animate the game character around the map. Finally, we decided the standard asset character was too bland for our tastes, and we spiced up the game by importing and configuring an iClone character.

In the next chapter, we will continue to explore gameplay and allow the player to interact with world objects. We will spawn the catch on the map and allow the player to track the creatures. This will require us to do more script writing, UI development, custom animation, and some special effects.

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