Particle effects in games are like butter to a French chef: essential. They not only provide the pizzazz and special effects we all see in games but are often also subtly used as cues to player activity. For us, we will use particle effects for some pizzazz to enhance scenes and also provide some visual cues. We won't have time to go into the background of particle effects in this chapter, but they will be covered again in Chapter 8, Interacting with an AR World. Now, let's add some particle effects to our scene:
Assets/Elementals/Prefabs(Mobile)/Light
folder in the Project
window.
Plane
object in the Hierarchy window. If you don't see the Plane
object, remember to expand the CatchScene
object.Holy Blast
prefab from the Project window onto the Particle Prefab field in the Collision Reaction component in the Inspector window. Change the Destroy Particle Delay Seconds field to 5, as follows:
Adding Holy Blast particle prefab to Collision Reaction
CatchMonster
in the Hierarchy window and repeat step 3, exactly the same way.Assets/Standard Assets/ParticleSystems/Prefabs
folder.18.116.62.45