Coordinate systems

The simple answer is spatial coordinate systems. You likely just had a flashback to high school math classes, possibly with a little heavy breathing, which is an appropriate response. However, anyone who works on 3D applications deals with rigid virtual coordinate systems on a constant basis; they are essential for making a 3D program work, be it a game or the new mixed reality fitness simulator.

Coordinate systems are consistent in the computer world. If your coordinates are broken down so that 1 unit is equal to 1 meter in a 3D application, you know that when you move a character to the 40th unit, you are 40 meters out. This, unfortunately, is not the case in the real world. So, while we do have the geographic coordinate system, which is a combination of longitude, latitude, and elevation, we don't have an accurate way to translate that into a mobile computer in real-time.

Global Positioning System (GPS) is one common option, an option that has been left out of the HoloLens. The problem with GPS--making it completely justifiable to be left out--is that it is not very accurate. Often, GPS can vary by 15 ft-25 ft, which would be terrible for a world-scale device such as the HoloLens. These devices, being designed for the indoors, could not function with that level of imprecision.

So, instead of using a highly inaccurate system, Microsoft went with one whose--while still somewhat inaccurate--imperfections are far smaller in scale: World Anchors.

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