Our main Prefab

In this chapter, we will make some major changes to our skee Prefab. Some of them are simply organizational, while others are there to fill out the elements that we need to make this a complete game.

If you followed the tutorials up to this point, after Chapter 8Share What You Have Got, you should have something that looks like the following screenshot:

As seen in the screenshot, the Skee_Ball object in the skee hierarchy is the largest and most difficult. It holds nearly all the mesh data for the SkeeBall machine. Fortunately, we don't really need to deal with that, so we can just pass that mess by. Then, we have our three point-lights sitting next in the list. After that, we have our scoreboard, 3DTextprefab, very lazily named, and our Start and Options button.

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