User-Friendly Interface

Now that we have an understanding of many of the essentials of Unity, we can begin to learn some of the more exciting elements of HoloLens and Unity development. However, before we can move into UI and its various elements, we need take a while to learn more about how we will make everything we do inside our UI work, by learning and using Unity C#.

Once we have accomplished our goals by learning C# and scripting in Unity, we will go over the basics of interface design, its purpose, and some best practices. This will lead us into HoloLens-specific interface design. We will then break down Microsoft's best practices for creating a comfortable application.

After the UI overview, we will learn a bit about the Unity camera and how it relates to HoloLens.

Upon completion of the best practices and camera lessons, we will then take our new knowledge of C# to begin Unity UI development on the HoloLens. We will expand on what we learned in the last chapter as we explore using 3D objects in our world as a user interface.

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