Our cubism period

Now, we have a blank cube in our scene and, we are ready to have some fun. However, where is it? Here, we will use the transform component to change this cube into our platform and move it into view:

  1. With Cube selected, look at the Inspector tab.
  2. First, we want to change the name of our new object to something more appropriate. Click on the input field and change the name from Cube to Platform:
  1. In order to move the object into the position we need it in, select Platform in the Hierarchy View, look down to the Transform component. Change the Position to X :0, Y: -2, and Z: 4
  1. Now, change the Scale field to X: 10, Y: 0.1, and Z: 5. After you finish making changes to your Transform component for the platform object, it should look like this:

If you are looking at this preceding example and have suddenly become scared that you need to know a bunch of math just to place objects in the work, don't worry. Although this is the most accurate way, it is not the only way of moving objects in a scene. You will learn other options later in this chapter.

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