In-game menu

In this section, we will reinforce some of our previous lessons while we add something that we need to our project. We will also learn how to add debug messages to our new system here.

Remember when I had you hit the duplicate command in the last section? Well, that was step one for this section taken care of already.

Always think ahead when you can; avoid getting painted into corners.

OK, so here we will make a few changes to our 3DTextPrefab to work as a menu button. Then, duplicate it one more time.

So, we will attach our buttons to the Skeeball machine. In order for the button to be clickable, we need to add a collider to it.

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