Finding sounds

So, one obvious way to get the sounds that we need for this project is to grab a handheld recorder, go to an arcade (if you can find one), and record the sounds manually. The benefit in doing it this way is that you can control the sounds you get to some degree and make sure that the layers are what we are looking for.

I will not be going through that process in this book. Instead, we will use a website called www.freesound.org to hunt down and find sounds that will fit our needs:

First, we will need to go to www.freesounds.org in our web browser. Once there, we need to create an account by clicking on the Register button in the top-right corner.

Once our account is created, we need to log in. We can't download any sounds unless all of this is done.

Now, we are ready to do some searching for sounds by typing the word arcade into the search bar and pressing Enter--you should see a list that looks similar to this; of course, your results may vary:

Now, go through and listen to some of the sounds and pick out the ones that you like. If you would rather, I will list the ones I ended up choosing:

  • Arcade, Mr. mayo
  • Penny Arcade, nlm
  • Arcade Machine, Harry Peaks
  • Trevor Webb Arcade Ambience, bleachbear

Although it is outside the scope of this book, if you have the means, I would highly recommend that you convert these sounds to MP3. These are much smaller and will save you a lot of time in the compiling and testing phases.

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