The in-game debug window

We will dig into debugging and profiling your application in the final chapter of this book; this section won't be about that. This will be a simple textbox that gets attached to the camera. To keep it simple, we will headlock it.

The reason we do this is that when we need to test certain conditions, we get an immediate response without having to linger over our computer.

To keep this in the scope of this section, we will create our own statements when we need to. Again, I will show you.

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