Not So Blank Spaces

In this chapter, we will start filling up our space. We will be talking about Spatial Mapping, an essential element in creating a mixed reality experience. We will begin adding new elements to the sounds we created in the preceding chapter and start filling out our Skeeball game. Once we create our input manager and spatial map, we will learn how to place our Skeeball machine in the play space.

We will set up a voice command and text that instruct the user what to say.

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