Creating our application manager

Here, we will create an empty Game Object and attach a script to that object. We will add our Skeeball machine, and then we will set up our app manager to handle all the assets we currently have in place. Let's perform the following steps to do this: 

  1. Ensure that you have nothing selected in the Hierarchy view. Click on the Create button just under the word Hierarchy and then click on Create Empty:
  1. In the Inspector, name that Game Object AppManager.
  2. Now, in the Project View, select Assets | Prefabs directory. Select the skee prefab and drag it under the AppManager object in the Hierarchy view:
  3. With the skee object selected, select the enable check mark next to the object name to disable it:
  1. Click on the Apply button in the Inspector:
  1. Now, in the Project View, go to the Scripts folder, and right-click on the open space. Click on Create and then on C# Script:
  1. Name this file ApplicationManager (case matters).
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