Variables

Variables are how we store data for use in other places. Now in the preceding example, we want to change the color of an object. Here, we have a piece of code that would do just that:

rend.material.color = new Color(1f, 0.4f, 0.8f); 

In this example, we hardcoded a new color; this is considered a bad practice and should be avoided.

To help facilitate this, we use variables; a variable is a name given to space in memory or a storage area. A better way to handle the preceding problem would be to declare a variable and initialize it, or give it a value:

private Color lbColor;  
lbColor = new Color(0.1f, 0.2f, 0.5f); 

Here, the data type is Color and the variable name is lbColor, and we have stored a collection of floats that make a new color.

Now we can assign this newly initialized variable to the color of the material, as follows:

rend.material.color = lbColor; 

One benefit of using variables is the ability to use lbColor anywhere a Color data type is needed. Also, we can change lbColor as we did in the preceding example.

Camel casing is important. You may note that when declaring a variable, I used a lowercase m and an uppercase B. This is a highly recommended standard called camel casing, where the first word in a variable declaration is lowercase and all other words are uppercase.

Keep in mind that there are different types of variables, which are determined by their scope. A variable defined in a method will only last for the duration of that method:

 [data type] [name];  

Class-scope variables will last as long as the class is active, but will have additional protection as a result; they are called access modifiers:

[Access Modifier] [data type] [name];  

Some variables are standard data types or what are more commonly referred to as simple data types. Combinations of these data types are used to make the more complex types:

Floating Point: float lbSpeed; 
Boolean: public bool checkLBToggle = true; 
Integer: int i = Random.Range(0, 1000); 

Some variables are complex data structures:

public Vector3 launchBallHome = new Vector3(0.0f, 0.0f, 4.0f); 
Renderer rend; 
private Color lbColor;     

You will notice that some of these variable declarations from the LauchBall class start with public or private keywords; these are known as access modifiers.

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