Summary

In this chapter, you learned how to create an AR catalog using the EasyAR SDK. You learned how to import the SDK into Unity and create a scene showing a cube on an ImageTarget. Then, you learned how to import models from outside Unity and modify some of their features, such as materials and textures. Then, you merged the models into the initial scene to make a seat come to life from its catalog. Finally, you added a script and UI elements to control the color of the models.

By the end of this chapter, you have acquired the basic skills to continue developing with EasyAR and try out some of its other features. For that, we recommend opening the rest of the sample scenes located at Assets | Samples | Scenes and try them out to understand how they work. You have also acquired an understanding of how AR can be used to create a catalog, magazine, or similar product for marketing. You can now improve this project in order to, for example, link the products with e-commerce, offering the consumer the full experience and attracting them to buy your products. You can now use basic tools to create your own AR experiences in marketing.

In the next chapter, you will learn how to use another SDK, Vuforia, to place the same seat models in a real environment, instead of using ImageTargets. You will learn how to use Vuforia's Ground Plane features to place and manipulate 3D models on flat surfaces, such as tables or on the ground, to create an interactive retail experience.

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