Summary

In this chapter, we have learned what ARKit is and how it works. We have seen how the camera recognizes the feature points and how it creates anchor planes where you can place virtual elements. We have also learned to use SceneKit to insert 3D models into the scene and manipulate them to create an AR portal that leads the user to a 3D environment.

By now, you should have the basic skills to continue improving the current project and adapt it to your personal needs in the tourism sector or even other sectors. You could try to add buttons to the interface to change the 3D content of the portal, add particle effects when the portal first appears, or even try to use 360ยบ videos instead of 3D models. AR is a transversal tool that can be used in several ways and applied to many different needs, so you could also create this portal for fields such as marketing or retail.

This is the last chapter of this book and it is dedicated to the use of AR in enterprises. By now, you should have a broader idea of how AR can be useful for many purposes, including tourism. Now, all you need to do is start playing around with the different frameworks and tools you have learned about and adapt them to your own needs and projects. Have fun!

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