Chapter 11. Fun Physics

In this chapter, we will cover:

  • Low gravity
  • Hangman on a rope
  • Tornadoes
  • Constraints
  • Wrecking ball
  • Rock slide

Introduction

Up to this point, we have looked into several different methods and tools to achieve some of what's possible with CryENGINE 3. In this chapter, we will look into several different examples, specifically of what the physics engine is capable of, such as manipulating gravity and setting up the different objects with rope physics.

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