Chapter 8. Creating Vehicles

In this chapter, we will cover:

  • Creating a new car mesh (CGA)
  • Creating a new car XML
  • Giving more speed to the car
  • Increasing the mass to push objects with the car
  • Defining a sitting location
  • Setting up multiple cameras for the car
  • Need for a machine gun
  • Giving the car a weak spot

Introduction

By this point, we have covered a vast majority of the basic principles behind a lot of the main components of CryENGINE 3. For this chapter, we will explore some more advanced components by creating a new vehicle for your player to drive around in your level.

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