Exporting to an engine

Even though saving your level will create a .cry file for you, it is extremely important to note that a .cry alone will not work in the Launcher. For that you will need to perform this recipe, which will create the required files to run in Pure Gamemode.

Getting ready

Have My_Level open inside Sandbox.

How to do it...

Go to File | Export to Engine or click on Ctrl + E.

How it works...

This crucial step is required to convert all the blueprint's setup in your .cry file into a level.pak inside of the My_Level folder to be used in Pure Gamemode. This level.pak is basically a cache of data for the game to use, which houses all the baked information about Game Logic, AI Markup, Particle list, Brush list, and so on.

There's more...

Here is some useful information that you should know about .pak files.

Opening .pak files

It is possible to open these .pak files and see the information stored inside them by using third-party compression software, such as WinZIP and WinRAR. However, we do not recommend doing this unless you are familiar with handling the files you may wish to manually change. If you do change the files that are inside of these .pak files, you run the risk of damaging the .pak file and breaking your level for the Launcher.

Corrupted .pak files should be deleted and re-exported

There is no need to panic if, for whatever reason, any of your .pak files become corrupted and unusable in Pure Gamemode. You can always delete them and generate a new one from your My_Level.cry by repeating this recipe.

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