Chapter 3. Basic Level Layout

In this chapter, we will cover:

  • Making basic shapes with the Solids tool
  • Combining the solids to make white box assets
  • Grouping the objects
  • Utilizing the Geom entities instead of Brushes
  • Road construction
  • Painting vegetation
  • Breaking up tiling with Decals
  • Making caves with Voxels
  • Creating Prefabs to store in the external libraries

Introduction

Now that we've mastered the CryENGINE 3 Sandbox basics, we can move on to adding particular objects and utilizing certain tools that will give the level the feel of a real level. In this chapter, we will look at how you will be able to utilize these objects and tools to visually make up a level that looks like something more than just a test map.

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