After placing the objects in the world with just the Follow Terrain or Snapping to Objects, you might find that you will need to adjust the position, rotation, or scale of the object. In this recipe, we will show you the basics of how you might be able to do so along with a few hotkey shortcuts to make this process a little faster. This works with any object that is placed in your level, from Entities to Solids.
My_Level
open inside of Sandbox (after completing either the Terrain sculpting or Generating a procedural terrain recipe).In this recipe, we will call your object (the one whose location you wish to refine) Box for ease of reference.
To move the Box in the world space and change its position, proceed with the following steps:
You may move objects either on a single axis, or two at once by clicking and dragging on the plane that is adjacent to any two axes: X + Y, X + Z, or Y + Z. To rotate an object, do the following:
You cannot rotate an object along multiple axes. To scale an object, do the following:
It is possible to scale on just one axis or two axes; however, this is highly discouraged as Non-Uniform Scaling will result in broken physical meshes for that object. If you require an object to be scaled up, we recommend you only scale uniformly on all three axes!
Here are some additional ways to manipulate objects within the world.
To make position or rotation refinement a bit easier, you might want to try changing how the widget will position or rotate your object by changing it to align itself relative to the object's pivot. To do this, there is a drop-down menu in the EditMode ToolBar that will have the option to select Local. This is called Local Direction.
This setup might help to position your object after you have rotated it.
To aid in positioning of non-organic objects, such as buildings or roads, you may wish to turn on the Snap to Grid option. Turning this feature on will allow you to move the object on a grid (currently relative to its location). To change the grid spacing, click the drop-down arrow next to the number to change the spacing (grid spacing is in meters).
Angle Snaps is found immediately to the right of the Grid Snaps. Turning this feature on will allow you to rotate an object by every five degrees.
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