As we will be using 3D Studio Max 2010 in the asset creation examples of this book, it is important that we explore the installation of the plug-in for 3ds max to allow for the exporting of meshes, animation, and other data to CryENGINE.
This first step in creating assets for the CryENGINE 3 is an important one. As most assets used within the CryENGINE need to be in an optimized format, we must export all of the source assets (asset we will work on in external packages like 3d studio max and Photoshop) through an optimization and conversion process. For this process to be successful it is imperative that the RESOURCE COMPILER be setup properly.
The SDK installer should automatically install the plugins for the installed versions of 3ds Max during the CryENGINE 3 tools installation. In this case, the installer automatically sets up the system path, which allows the exporter to communicate with the Resource compiler.
To prepare yourself for asset creation, you must have the CryENGINE 3 SDK installed.
Before copying the plugin to the required 3ds Max directory ensure 3ds max is shutdown.
Locate the following .dlu
file that is matched to the 3d studio max version you will be using. These files are found in the /tools
directory of your build.
3ds Max 9 32 bit
use CryExport9.dlu
3ds Max 9 64 bit
use CryExport9_64.dlu
3ds Max 2008 32 Bit
use CryExport10.dlu
3ds Max 2008 64 Bit
use CryExport10_64.dlu
3ds Max 2009 32 Bit
use CryExport11.dlu
3ds Max 2009 64 Bit
use CryExport11_64.dlu
3ds Max 2010 32 Bit
use CryExport12.dlu
3ds Max 2010 64 Bit
use CryExport12_64.dlu
.dlu
file that is associated to your installation of 3ds Max, copy this file to the plugins
directory of your 3ds Max directory.C:Program FilesAutodesk3ds Max 2010pluginsCryExport12_64.dlu
is the installation path and we will use 3ds Max2010 x64 bit for the examples in this book.
When the plugin initializes, you will be presented with a setup screen to direct the exporter from 3d studio max to the resource compiler in your installation.
C:CrytekCryENGINE3
Utilities | More | CryENGINE Exporter
Now that we have installed the CryENGINE 3 exporter for 3ds and directed it to our resource compiler, we can export a variety of assets and objects to a CryENGINE format ready for use in Sandbox.
There are a host of tools available to 3ds Max users that are shipped within the CryENGINE SDK. Find out more later on how to install and activate these extended tools, and what they are used for.
During installation, the CryTools Maxscripts may have been installed to your installation of 3ds Max depending on the settings used during installation. These CryTools scripts are a collection of Maxscript tools that were developed by various artists throughout the development of Crysis and over various iterations of the engine. These are all coded in Maxscript format and thus are only compatible with 3ds Max.
The tools are separated into logical areas of:
13.58.209.201