Installing the CryENGINE 3 plugin for 3D Studio Max

As we will be using 3D Studio Max 2010 in the asset creation examples of this book, it is important that we explore the installation of the plug-in for 3ds max to allow for the exporting of meshes, animation, and other data to CryENGINE.

This first step in creating assets for the CryENGINE 3 is an important one. As most assets used within the CryENGINE need to be in an optimized format, we must export all of the source assets (asset we will work on in external packages like 3d studio max and Photoshop) through an optimization and conversion process. For this process to be successful it is imperative that the RESOURCE COMPILER be setup properly.

Note

The SDK installer should automatically install the plugins for the installed versions of 3ds Max during the CryENGINE 3 tools installation. In this case, the installer automatically sets up the system path, which allows the exporter to communicate with the Resource compiler.

Getting ready

To prepare yourself for asset creation, you must have the CryENGINE 3 SDK installed.

Before copying the plugin to the required 3ds Max directory ensure 3ds max is shutdown.

Locate the following .dlu file that is matched to the 3d studio max version you will be using. These files are found in the /tools directory of your build.

  • 3ds Max 9 32 bit use CryExport9.dlu
  • 3ds Max 9 64 bit use CryExport9_64.dlu
  • 3ds Max 2008 32 Bit use CryExport10.dlu
  • 3ds Max 2008 64 Bit use CryExport10_64.dlu
  • 3ds Max 2009 32 Bit use CryExport11.dlu
  • 3ds Max 2009 64 Bit use CryExport11_64.dlu
  • 3ds Max 2010 32 Bit use CryExport12.dlu
  • 3ds Max 2010 64 Bit use CryExport12_64.dlu

How to do it...

  1. Once you have located the .dlu file that is associated to your installation of 3ds Max, copy this file to the plugins directory of your 3ds Max directory.

    C:Program FilesAutodesk3ds Max 2010pluginsCryExport12_64.dlu is the installation path and we will use 3ds Max2010 x64 bit for the examples in this book.

  2. Open 3ds Max.

    When the plugin initializes, you will be presented with a setup screen to direct the exporter from 3d studio max to the resource compiler in your installation.

    How to do it...
  3. In our example, we have our installation located in:

    C:CrytekCryENGINE3

  4. On clicking Ok you will now be able to access the exporter through:

    Utilities | More | CryENGINE Exporter

How it works...

Now that we have installed the CryENGINE 3 exporter for 3ds and directed it to our resource compiler, we can export a variety of assets and objects to a CryENGINE format ready for use in Sandbox.

There's more...

There are a host of tools available to 3ds Max users that are shipped within the CryENGINE SDK. Find out more later on how to install and activate these extended tools, and what they are used for.

3ds Max CryTools Maxscripts

During installation, the CryTools Maxscripts may have been installed to your installation of 3ds Max depending on the settings used during installation. These CryTools scripts are a collection of Maxscript tools that were developed by various artists throughout the development of Crysis and over various iterations of the engine. These are all coded in Maxscript format and thus are only compatible with 3ds Max.

The tools are separated into logical areas of:

  • Animation
  • Artist
  • Morph
  • Rigging

Installing the 3ds Max CryTools Maxscripts

If the SDK installation does not install the CryTools Maxscripts, they can be manually installed. To install them simply copy the LoadCryTools.ms located under the /tools/CryMaxTools to the Scripts/Startup of the 3ds Max installation directory.

Uninstalling the 3ds Max CryTools Maxscripts

To uninstall the tools, delete the LoadCryTools.ms file located in the Scripts/Startup folder of the 3ds Max directory.

See also

  • Having installed the required tools, you may want to go straight to the Creating and exporting static objects recipe later in this chapter
  • You may also want to re-run the installation of the CryENGINE SDK, which is covered thoroughly in the Installing the CryENGINE SDK recipe in Chapter 1,CryENGINE 3:Getting Started.
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