Chapter 2. Sandbox Basics

In this chapter, we will cover:

  • Creating a new level
  • Generating a procedural terrain
  • Terrain sculpting
  • Setting up the terrain texture
  • Placing the objects in the world
  • Refining the object placement
  • Utilizing the layers for multiple developer collaboration
  • Switching to game mode
  • Saving your level
  • Exporting to an engine
  • Essential game objects
  • Running a map from the Launcher

Introduction

With the CryENGINE 3 Software Development Kit installed and ready for use, we can now get into the more exciting bits of utilizing the Sandbox basics.

This chapter will deal with the majority of the tools you will use on a regular basis as well as the essentials for creating new and exciting levels for your project. We will also look at the importance of utilizing the layer system for developers to work simultaneously on the same level. This chapter will also include the use of one of CryENGINE's greatest features of What you see is what you play by demonstrating how you may be able to play the level that you have created on demand.

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