Making basic shapes with the Solids tool

An essential tool for any level designer is the Solids tool. This tool can be regarded as a very simplistic shape creator. Ideally, you will eventually want to get an artist to build the proper asset for you in other external 3D applications. However, by using the Solids tool, you will still be able to create simplistic white box assets to get both the object's volume footprint and dimensions.

Getting ready

  • Before we begin, you must have Sandbox 3 open
  • Then open My_Level.cry

How to do it...

  1. In the RollupBar, click on the Solid button.
  2. With the Follow Terrain enabled and Grid snap set to 1 meter, click and drag anywhere on your terrain.
  3. Create a 30x30x30 meter cube by following the measured size displayed on each axis.
    How to do it...

How it works...

The Solids tool is a very basic geometry creation tool within the editor. It allows you to create a multitude of different shapes that all have their own physical proxies tied to them. You can use these shapes to form complicated objects and merge them together, allowing you to export them with their size intact for an artist to later create into an asset; however, this step will be explained later.

There's more...

Here are some additional properties you may add to the solids when creating them.

Other shapes—cone, sphere, cylinder

When creating a new solid, boxes aren't the only shape. You will be able to create shapes such as cones, spheres, and cylinders.

Number of sides—only for cone, sphere, cylinder

The Num Sides parameter is used to define how many sides you want your solid to have. This parameter only changes the initial number of sides the shape will have for cones, spheres, and cylinders.

See also

  • The Editing and Merging Solids recipe
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