Chapter 12. Profiling and Improving Performance

In this chapter, we will cover:

  • Profiling performance in the Sandbox
  • Saving level statistics
  • Enabling debug draw modes
  • Optimizing the levels with VisAreas and portals
  • Using light boxes and light areas
  • Activating and deactivating the layers

Introduction

In this very important chapter, we will explore some of the techniques used when optimizing the performance of your game or simulation in CryENGINE 3.

In this chapter, you will learn how to measure the performance using some of the tools available to the developer out of the box with the CryENGINE. We will also explore certain printouts that can be made, which will help you profile different performance losses in your level. Finally, we will explore real examples of optimizations that you can make to immediately improve the overall performance of the CryENGINE.

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