Creating your first time of day with the basic parameters
Adjusting the terrain lighting
Using the real-time Global Illumination
Adjusting the HDR lighting and the effects for flares
Creating a global volumetric fog
Creating a night scene with the time of day parameters
Color grading your level
Creating a realistic ocean
Improving your sky with the clouds
Making it rain in your level
Introduction
In this chapter, we will cover some of the environmental improvements and additions you can make within the CryENGINE 3 Sandbox with levels.
A good deal of the tools covered here will be atmospheric in nature; however, when used in combination with game play elements, this can make for quite a unique and immersive gaming experience for your player.