Chapter 10. Track View and Cut-Scenes

In this chapter, we will cover:

  • Creating a new Track View sequence
  • Animating a camera in the Track View
  • Triggering a sequence using the Flow Graph
  • Animating entities in the Track View
  • Playing animations on the entities in the Track View
  • Using console variables (CVars) in the Track View
  • Using track events

Introduction

The Track View editor is the embedded Sandbox cut-scene creation tool for making interactive movies, such as sequences with timeline dependent control over objects and events in CryENGINE 3. For those already familiar with the CryENGINE 2 Track View system, you will see that it is quite similar, although improvements have been made to tools such as curve editor and director tracks can now be used for what used to be complex sequences.

Using Track View, creating cinematic cut-scenes and scripted events are both possible, allowing you to sequence objects, animations, and sounds in a scene that can be triggered during a game and played either as a detached cut-scene from the third person perspective, or from the first person perspective of the player as he plays the game.

Sequences created with the Track View can be triggered in a game with a specific Flow Graph node. Different properties enable sequences to range from passive in-game scenarios up to fully uncoupled cut-scenes.

Introduction

This system will be familiar to anyone who has used animation software such as 3ds Max, but this guide will also help those unfamiliar with cut-scene editors to start creating simple scenes for your levels.

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