Chapter 1. CryENGINE 3: Getting Started

In this chapter, we will cover:

  • Opening a level using the CryENGINE 3 Sandbox
  • Navigating a level with the Sandbox Camera
  • Setting up a personalized toolset layout
  • How to customize toolbars and menus
  • Using the Rollup Bar
  • Selecting and browsing level objects
  • Restoring the CryENGINE 3 default settings

Introduction

The main focus of this particular chapter will be in getting the CryENGINE 3 Software Development Kit installed and having you up and editing a level in the Sandbox editor right away! One of the key things to keep in mind when learning a game compositing tool such as Sandbox is to remember to experiment and have fun! It is important not to forget that most of us (game developers) are trying to make things fun and not dreary and dull.

With such a powerful toolset waiting for you to dive in, let's get right to it!

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