Time for action - creating see-through textures

  1. Open the skyline texture in GIMP. Use the Fuzzy Select tool to select the sky.
  2. Click several times if you need to.
  3. Go to Layer ¦ Transparency ¦ Add Alpha channel.
  4. Now click on Delete or go to Edit ¦ Clear.
    Time for action - creating see-through textures
  5. Go to Layer ¦ Transform ¦ Offset and offset the image by 1500 in X as shown next. This will wrap the edges round to the center.
    Time for action - creating see-through textures
  6. Now, use the Clone tool or Smudge tool to make the center seem seamless.
  7. You should have something like the following. Save this as a PNG file named Backdrop_Skyline.
    Time for action - creating see-through textures

What just happened?

You created an Alpha channel which defines which pixels are see-through, and which are visible. You then made the sky area see-through so that you will be able to see the sky through it in Unity. You made the image seamless so that it can wrap around a cylinder or square.

..................Content has been hidden....................

You can't read the all page of ebook, please click here login for view all page.
Reset
18.217.150.123