WebPlayer.htm
document.Unity is Middleware, which means it's a middle of the pipeline software program. It takes your assets, turns them into a game, and delivers them on as many gaming platforms as possible. You've just tried out one of them—Web. You can also deliver games to:
With the free version of Unity, you can publish to PC, Mac, and Web.
You can now see how easily a 3D environment is created and published with the SketchUp / Unity combo. You now have the skills to create a real-time walkthrough simulation of almost any environment. If you continue to study Unity, you can add to this foundation to any other gaming features you can think of.
Packt Publishing has plenty of excellent Unity books to keep you going. You can find them all at http://www.packtpub.com/books/unity.
The character prefab you inserted into your game is a combination of code and objects that the creators of Unity have seen fit to give you along with the software. It's their way of showing you what can be done with the program. This is great for you and me, because it means that we can create a level and walk around it without any coding knowledge.
You know that fantastically realistic pallet you made in Chapter 3, Wooden Pallet: Texture Creation, and Chapter 4, Wooden Pallet: Modeling. How about inserting it into Unity? You've now developed the skills to do this. Follow the method in this chapter and insert the pallet this time instead of the terrain. It's just the same. Place it inside or to the side of the main building. Use the filename Pallet_gameready
.
If you haven't created the pallet yet you can use the file included in the download pack, labeled Chapter3_pallet_gameready.skp
or you can use the exported file Pallet_Single.fbx
and folder Pallet_Single
, which I've also provided, placing them into the Sketchup4Games
folder.
Here's what you should have when you're done:
18.118.0.145