The Push/Pull tool in SketchUp is where most of the fun really begins. It's just great to see 2D stuff becoming 3D! It's as easy as this:
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and hit Enter. You must do this during or directly after you use Push/Pull for it to work.Components
A component can be copied as many times as you like, and any changes you later make to it will affect all copies. So, in this case, you will copy the planks to form the bottom of the pallet, even though you know there's some more texturing to be done. You will also find components and groups useful for separating geometry into discrete groups so that it doesn't all stick together.
Inference
Inference is a key innovation of SketchUp over other CAD software, and many other programmers have now adopted this approach because it works so well. Rather than having to enter exact coordinates all the time in 3D space, SketchUp developers realized most of the time we just wanted to move stuff either up, down, left, right, in or out. The colored axes in SketchUp will appear any time you're manipulating or creating anything to guide you along any one of these 6 directions.
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and the copy will jump that distance on the blue axis.You've just completed creating the 3D geometry of your pallet without even breaking into a sweat! That's because modeling is so easy with SketchUp. You're going to be good at this, trust me.
You've just learned how to use Push/Pull, Move, Copy, Inference, the Line tool, the Rectangle tool, creating Components, and so on. In fact, all the main SketchUp modeling tools!
You can now really see your pallet taking shape. You're only partway through the first modeling chapter and already you have learned how to use all the most common modeling tools in SketchUp. It has been well within your own capabilities, am I right? In fact, this is all the modeling you need to do to make this 3D game asset.
When you go on from here, you will realize all the complex models you see in hi-tech 3D games have been made by breaking the modeling into simple smaller tasks like the one you've just completed. All geometry is, after all, just boxes and curves. You'll learn everything you need to know about simple and complex curves in Chapter 5, Game Levels in SketchUp and Chapter 8, Advanced Modeling: Create a Realistic Car in Easy Steps, but you should realize most geometry you need to create for assets and levels doesn't need that complex stuff.
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