Summary

In this chapter, you have applied all your skills learned so far. You've stretched yourself a little more too. To sum up, you learned:

  • How to save time and create variation in the scene by reusing multiple versions of the same asset repeatedly
  • How to mess up the scene for added realism by scaling, moving, flipping, leaning, and otherwise vandalising your assets
  • How to import, clean up, and modify existing assets for re-use
  • Some specific asset modeling tricks to make common props
  • Some quick modular-building creation methods

By now you should be experimenting by yourself and creating lots of other assets using the techniques you've learned so far. In the next two chapters, you will be taking these skills further to create progressively more complex assets. From now on, the pace will get a little faster, and you may need to flick back a few chapters every so often just to review something you learned earlier. You can now choose to go on and model the main building and some trees, or you can jump to the end of the book where you will load it all into Unity and set up your game simulation. Either way, congratulations are in order for graduating from the SketchUp school of Asset Design. First class!

Your graduation present is a rusty wrench.

..................Content has been hidden....................

You can't read the all page of ebook, please click here login for view all page.
Reset
13.58.44.229