Summary

Now that you've completed this chapter, you are most of the way to becoming a quality asset creator. If you failed some of the steps, don't worry about it. It will all come clear as we go on. You can always come back and try it again later.

The techniques you have learned in this chapter are the basis of great modeling in SketchUp. It's a focussed approach with a quality outcome. Don't forget to download the download pack from Packt's site and compare your asset to the final file in Chapter 4's folder, named Chapter4_pallet_gameready.skp.

In this chapter, we covered:

  • Some of the main SketchUp modeling and editing tools
  • Creating groups and components for quick modeling
  • The main texturing techniques for ultra realistic textures
  • How to model from a texture
  • Making varied use of the same texture
  • How to prepare "game-ready" models
  • How to export your file

I hope you enjoyed yourself. You should be proud of what you've achieved. In the next chapter, you're going to apply these skills to game level design.

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