Summary

In this chapter, you have learned how to sculpt terrains in SketchUp and create a realistic terrain texture in GIMP, which you then projected onto the terrain. The big deal about this is that you now have a straightforward workflow that you can use again and again for any game project. You have learned texturing and modeling skills that will serve you in any modeling and texturing task, for any and all game objects.

To sum up, you've learned:

  • How to use layers and masks in GIMP
  • How to create a selection from SketchUp to use in GIMP
  • How to add soft subtle shadows to give illusion of depth
  • How to use the Sandbox tools in SketchUp to model terrains
  • How to create seamlessly tileable textures

But listen, I've got something to whisper to you about your level, so no one else hears it.

In the next chapter, you'll get to walk around in it!!!

Sorry! I've gotten over excited with anticipation. Haven't you?

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