FencePanelMASTER.skp
. FencePanelV01.skp
. This is going to be your first variant. FencePanelV02.skp
. CGTextures.com
as a new layerSketchUp allows you to make a unique image based on a face in the model. When you edit it, it retains the properties of the base texture that you applied to it. So, in this case, the image had the see-through bits (Alpha channel) applied correctly. When you added another image over the top, masked bits out, and then merged the layers together, that see-through alpha channel remained intact.
You've now got three different variations of the same fence. Go ahead and make some more!
Imagine that this fence has been there for donkey's years. What would it really look like? Would it be a flat panel if it had been climbed and jumped over a thousand times by neighborhood kids? Of course not! How are you going to make the panel saggy at the top? Actually, you already learned how to do this in Chapter 5, 3D games in SketchUp, when you covered the sandbox tools. If you're feeling adventurous now, give it a go!
Create the panel flat to the ground and rotate it into place when you're done. Or even better, leave one version where it is and use a component copied and rotated at 90 degrees to work on with the sandbox tools.
Alternatively, if you're becoming a dab hand at GIMP or PhotoShop, edit the texture inside to simulate the sagging mesh fence. You can try the Smudge tool or experiment with many other deform tools.
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