Chapter 12
Cartoon Modeling
Subdivision Applied to Cartoon Modeling
All the information presented in Chapter 3 about the behavior of the
geometry during the subdivision process is crucial when modeling
cartoon characters as long as we use a low-poly cage to model the
object. In this quick exercise we discuss techniques to use when
creating a rough model of a cartoon body.
Using the same technique applied to the human female body, we
use half of a box and start shaping the arm from the top polygon.
After a few extrusions and scaling, we have the arm ready and we
can start extruding the leg using the same process.
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Figure 12-1
Figure 12-2