Polygon Reduction
Every object in your viewport is computed to display in real time,
which requires a fast CPU, but even with a fast computer the high
number of polygons starts to slow everything down. Sometimes a
high-resolution poly for distant objects is not needed; in this case,
polygonal reduction tools are the best choice to increase the speed
and make the objects in your scene lighter. Figures 1-40 to 1-43
show the results of using polygonal reduction tools.
20
Chapter 1 – Polygonal System Basics
Figure 1-40: Left, original object with 109,170 vertices. Right, after the
reduction operation there are 55,385 vertices.
Figure 1-39: Earlier modeled rope, with 360 degrees of Bend.
21
Chapter 1 – Polygonal System Basics
Figure 1-43: Left, the figure has 2,985 vertices shown in wireframe; center, the figure
is the same model without the wireframe; and right, the figure is the original mesh
with 109,170 vertices.
Figure 1-42: Left, 6,837 vertices. Right, 4,333 vertices.
Figure 1-41: Left, 24,232 vertices. Right, 11,981 vertices.
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