Figure 8-64 shows the female leg and knee section. From this point
you can add more edges in specific areas to improve control and add
muscles and details, but remember that this will increase the
weight of the mesh for animation purposes. Be careful not to overdo
it. Instead, you can use displacement maps for finer control.
Putting It All Together
Figures 8-65 to 8-75 show the results of the modeling done in this
chapter and Chapter 7.
199
Chapter 8 – Human Project: Female Body
Figure 8-64
Figure 8-65: The ankle and head.
200
Chapter 8 – Human Project: Female Body
Figure 8-66: The head and body half.
Figure 8-67: Front perspective view of the head and upper torso.
Figure 8-68: Back perspective view of the head and upper torso.
201
Chapter 8 – Human Project: Female Body
Figure 8-69: Front view of lower legs.
Figure 8-70: Back view of lower legs.
Figure 8-71: Front view of upper legs and pelvis.
202
Chapter 8 – Human Project: Female Body
Figure 8-72: Perspective view of torso front.
Figure 8-73: Perspective view of torso front.
Figure 8-74: The palm.
203
Chapter 8 – Human Project: Female Body
Figure 8-75: The back of the hand.
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