By default, Maya has predefined five viewport layouts:
Single Perspective View
Four Views: Top, Side, Front, and Perspective (Persp)
Outliner/Perspective, for scene management
Perspective/Curve Editor, for animators
Hypergraph and Perspective, for node management of complex
objects
Gizmos and Manipulation
The Move, Rotate, and Scale gizmos in Maya are similar to those in
many other packages.
The Move tool translates the object in the selected axis. The
center square moves in all three axes perpendicular to the camera’s
view. Ctrl+click in the gizmo’s axis to lock the gizmo in two axes.
The Rotate tool rotates the object in the selected axis.
The Scale tool scales the object in the selected axis. The
middle square scales in all three axes.
Axis
To change the axis referencing system (the way the axis behaves
related to the object), press the Tool Settings button. This will bring
up a window that shows the options available for the tool you are
using to manipulate the object (Translate or Move, Rotate, or Scale).
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Appendix B – Maya Polygonal Modeling Quick Start Guide
Figure B-6: Move, Rotate, and Scale gizmos.