The Foot
In this foot modeling exercise we discuss techniques for creating a
basic foot shape for a shoe, boot, and so on. The foot modeled here
does not have toes; those are modeled in Chapter 8.
We start with an eight-sided cylinder and push the three front
vertices forward.
Cut the marked edges and reshape the vertices generated to fit the
reference. Notice in the perspective view that we’ve matched the
shape only from the side perspective. Adjust this by scaling the
back vertices a little.
Then we can cut some more edges to reduce the tension of the big
stretched polygons at the front of the foot.
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Chapter 6 – Human Project: Male Body
Figure 6-68
Figure 6-69