This process increases the number of edges, which require more
attention to the tension as they often generate sharpness when you
should have round limbs. So be careful and check out the subdivided
version from time to time.
Figure 12-107 shows the body with hands attached. Now we can
start modeling the foot. We start with an eight-segment sphere and
squash it a little bit (below, right).
Remove the back polygons as shown at the left, select the border
edges, and extrude forward until you reach the heel area (center).
Then cap the hole.
318
Chapter 12 – Cartoon Modeling
Figure 12-106
Figure 12-107