Starting from a Primitive
“Imagination is greater than knowledge,” Einstein once said. Using
this as a golden rule when starting polygonal modeling from a primi-
tive will bring you good results. Knowing your primitives well and
planning what they can become is a very good starting point. Don’t
think about primitives in terms of what they are; think about the
possibilities. A box can be a pipe, a cylinder can be a vase, and a
cone can be a flower. When starting from a primitive, the sky is the
limit.
57
Chapter 3 – Polygon Subdivision
Figure 3-34: We extrude the cube a few times. Each line adds more tension.
Figure 3-35: The cube becomes a cylinder. We extrude the top polygon, scale
it down, and extrude in.
58
Chapter 3 – Polygon Subdivision
Figure 3-36: After some subdivision we get a tube made from a cube.
Figure 3-37: With a rigid cone primitive, you can scale up the body vertices
and push down the top vertex a little bit, making the cone smoother. Then
scale down the whole object.
Figure 3-38: A cone becomes a flower.
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