polygon stretching when tweaking areas with low resolutions of
polygons.
To use Topology, follow these steps:
1. Load your mesh, then press T to activate 3D Edit mode.
2. Click on ZSphere in the Tool menu, then select Topology from
the new options in the Tool menu (available in ZSphere mode).
3. In the rigging, press Select and select your model. Then select
Edit Topology so you can start editing.
4. To add a new point, click on the surface. To remove a point,
hold Alt and click the point. To set a new starting point, hold
Ctrl and click a point.
More information about Topology can be found in the ZBrush
documentation.
In the figure below, the image on the left shows an object
sphere being used as a reference for the Topology tool. On the right,
the isolated mesh is being constructed with the source object
invisible.
ZBrush Sculpting Workflow
In this chapter we introduced you to the basics of ZBrush sculpting.
If you are in doubt about a certain button or function in ZBrush, hold
Ctrl and move the cursor over the button; a brief explanation of the
button’s function will appear. To learn more about ZBrush tech-
niques, you may want to look at the documentation and help files.
Figure 11-89 shows the basic workflow when using ZBrush.
277
Chapter 11 – Introduction to ZBrush
Figure 11-88
..................Content has been hidden....................

You can't read the all page of ebook, please click here login for view all page.
Reset
18.219.239.118