Then weld excessive vertices to clean up the mesh, select the poly-
gons around the hole area, and delete them. With the hole defined,
cut around it to rebuild the adjoining polygons. There are too many
triangles here, which add unnecessary tension. Remove the edges
to form the mesh as shown on the right in the following figure.
With the correct topology established around the hole, you can cut
using the same polygon loop to improve the local tension and get a
nice, smooth hole in curved surfaces. Notice that this is a perfectly
round hole, but if you wish you can move the vertices around to
modify its shape.
76
Chapter 3 – Polygon Subdivision
Figure 3-78
Figure 3-79