Inorganic Modeling
Inorganic modeling is not the easiest approach for polygonal model-
ing if you need precision. However, polygons can do a great job if
you plan the mesh and use it wisely. Here we discuss techniques for
successful inorganic modeling.
Soft Edges
The look of edges is very important in the creation of realistic inor-
ganic objects. Cut objects are among the few real-life objects that
have sharp edges, similar to those we get when creating box primi-
tives in 3D applications. In 3D, the corners of inorganic objects
must have at least a hint of a soft edge to improve the look and real-
ism of the objects (the shading also benefits from edges that are not
too sharp). In this section we describe how to control the creation of
hard and soft edges, using Figures 3-43 to 3-52 as examples.
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Chapter 3 – Polygon Subdivision
Figure 3-41
Figure 3-42