Polygonal Structure
The polygonal structure consists of three basic sub-elements: ver-
texes, edges, and faces or polygons, as shown in Figure 1-9.
As you can see, the cube in the above figure has eight vertices, 12
edges, and six quad polygons. The edges connect the vertices and
form an n-sided polygon. In this case, we have a four-sided polygon,
or quad polygon made with two tris.
NOTE:
In 3ds Max you can select the Border sub-object to select all the
edges around an open hole of your mesh.
Polygonal Attributes
Polygonal attributes represent the properties of the mesh, how it
will look, how you will deal with its elements, and more. Among
these attributes are Name and Display.
Name
When modeling complex objects or a scene, it is very useful to
name your objects when you create them. If you model a bolt and
you are working on an object that uses a lot of bolts, you may want
to name them bolt000, bolt001, etc., so you can select all of them
from a list and apply one texture to all of them with one command.
Naming your objects is also useful when you have to find an object
in a complex scene and for general organization.
6
Chapter 1 – Polygonal System Basics
Figure 1-9: 1 indicates a vertex, 2 indicates an edge, and 3 indicates a
polygon composed of two faces.
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