Layouts
The choice of a good layout will vary depending on your project. If
you are an animator, it is desirable to have an animation editor (such
as a graph editor, dope sheet, etc.) in a viewport to quickly access
when needed. There are a number of ways to set up your layout, as
shown in Figure 1-1, but for modeling purposes, you will have four
standard viewports: Top, Front, Side (right or left), and Perspective.
2
Chapter 1 – Polygonal System Basics
Figure 1-1
Figure 1-2: The standard layout for modeling: Top, Front, Side, and
Perspective views.
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