Levels
Modeling game levels is a separate topic. A large number of engines
have a level editor with its own system to build the levels, walls,
doors, bridges, etc. If the engine does not provide a level editor, it
likely accepts entire levels made by another 3D application. If that’s
the case, you may want to set up the grids and snaps for your 3D
application and check the scale between those two programs. With-
out snapping tools, modeling a simple room can become a nightmare
during alignment.
Final Tips
4
Trytokeepthepolycountaslowaspossibleforeach
object/character.
4
Modelsforgamesshouldbecleanblockedmodels.Theobjec-
tive of the modeler is to provide a good mesh for the texture
artist to detail.
4
You can manipulate the final look of the shading to some
degree by flipping triangle strips.
4
Never use polygonal reduction tools for games.
4
Models for games should be made with polygons, not NURBS.
4
Keep the models as clean as possible and save a copy of the
object in quads before triangulating.
335
Chapter 13 – Modeling for Games
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